At the table

Not built yet · Phase 3

The campaign is the part that keeps you playing.

Once your party has a game master it has a campaign: a live sheet the whole table is looking at. The one below works. Take a character apart, spend their slots, drop a condition on somebody and call a rest for everyone. What is not built yet is the part that makes it shared.

A game master’s view

4 sheets, live. Everything here is yours to change.

Ilvara

Cleric 4

22/ 31

AC
18
Init
+0
Passive
14
All skills and saves

Saving throws

  • Str+1
  • Dex+0
  • Con+2
  • Int+1
  • Wis+6
  • Cha+3

Skills

  • Athletics+1
  • Acrobatics+0
  • Sleight of Hand+0
  • Stealth+0
  • Arcana+1
  • History+1
  • Investigation+1
  • Nature+1
  • Religion+3
  • Animal Handling+4
  • Insight+6
  • Medicine+6
  • Perception+4
  • Survival+4
  • Deception+1
  • Intimidation+1
  • Performance+1
  • Persuasion+1
1
2

Bram

Fighter 4

38/ 38

AC
17
Init
+2
Passive
11
All skills and saves

Saving throws

  • Str+6
  • Dex+2
  • Con+5
  • Int+0
  • Wis+1
  • Cha+1

Skills

  • Athletics+6
  • Acrobatics+2
  • Sleight of Hand+2
  • Stealth+2
  • Arcana+0
  • History+0
  • Investigation+0
  • Nature+0
  • Religion+0
  • Animal Handling+1
  • Insight+1
  • Medicine+1
  • Perception+1
  • Survival+3
  • Deception+1
  • Intimidation+3
  • Performance+1
  • Persuasion+1

No spell slots

Sena

Wizard 4

5/ 26

AC
12
Init
+3
Passive
13
All skills and saves

Saving throws

  • Str-1
  • Dex+3
  • Con+1
  • Int+6
  • Wis+3
  • Cha+0

Skills

  • Athletics-1
  • Acrobatics+3
  • Sleight of Hand+3
  • Stealth+3
  • Arcana+6
  • History+6
  • Investigation+4
  • Nature+4
  • Religion+4
  • Animal Handling+1
  • Insight+1
  • Medicine+1
  • Perception+3
  • Survival+1
  • Deception+0
  • Intimidation+0
  • Performance+0
  • Persuasion+0
1
2

Vess

Warlock 4

24/ 28

AC
15
Init
+1
Passive
10
All skills and saves

Saving throws

  • Str+0
  • Dex+1
  • Con+2
  • Int+1
  • Wis+2
  • Cha+6

Skills

  • Athletics+0
  • Acrobatics+1
  • Sleight of Hand+1
  • Stealth+1
  • Arcana+3
  • History+1
  • Investigation+1
  • Nature+1
  • Religion+1
  • Animal Handling+0
  • Insight+0
  • Medicine+0
  • Perception+0
  • Survival+0
  • Deception+6
  • Intimidation+4
  • Performance+4
  • Persuasion+6
2↻

One notebook for the table

Recaps, people met, places heard of, what the party is carrying and the threads nobody has pulled yet. Written by the players, session by session, and searchable across all of them. This one works. Write in it, search it, and sit in the other chair to see what changes.

You are sitting

You write in the party's record. So do the other players. The game master reads it and cannot touch it, and has a book of their own you will never see.

The game master reads this and cannot write in it.

Keeps coming up

Session 3 · The Cedar Compact

Still being written in
  1. Notedain

    It is called the Cedar Compact. Eleven families, one price for cedar, and no cedar leaves this coast without them. #cedar-compact

  2. Personkest

    The hooded one is in Jbeil. Of course he is. He called the Cedar Compact by name before we did, which means he knew, which means he has been steering us since the tavern. #cedar-compact

  3. Lootorla

    One cedar coin, taken off a compact runner. Not currency. It is a token that gets you through their gate. Dain is carrying it.

  4. Questiondain

    Why would a compact of timber families take a mayor's daughter? Unless she was not taken, and she walked in on her own.

  5. Noteorla

    We are going through the gate tomorrow with the cedar coin and Nessa's letter. If neither works, Kest says we go over the wall, which is not a plan, it is a sentence.

Everything written here is visible to the whole table.

What the live one adds

Six people writing at once

The demo above is yours alone. The real one is a party of four to six plus a game master, all editing the same sheets in the same evening, which is a different problem and the reason this waits for a database rather than a clever component.

Every change has an author

Damage, healing, conditions, rests and spent resources are events with a name and a time on them, never an overwritten number. Current state is a fold over that log, which is why undo can be free and why a wrong number is one tap to fix instead of an argument.

The game master's dashboard

All four to six sheets on one screen, exactly as above, with damage and conditions applicable to anyone at the table. No asking six people to read their hit points out, and no player waiting to be told what they already know.

The notebook, shared

The one below works and is yours alone. The real one is the same notebook with five other people writing into it as the night happens, kept between sessions, and searchable across every session you have ever played.

It picks up where you left off

Hit points, slots and conditions are still where they were at the end of last session, because nobody remembers by Thursday. The session before is on the sheet rather than in somebody's memory.

Any character, from either builder

An SRD character and a hand typed custom one resolve to the same sheet, so the tracker cannot tell them apart and never asks what class anybody is. Bring homebrew and it behaves exactly like everything else here.