House calls, or somewhere public: your choice
A game master will come to you on demand, or the table can meet at a game shop, café, library or campus. Nobody is ever placed in a home game they did not ask for: the venues you are willing to play in are a hard filter in matching, not a preference to be talked around.
A home game needs the whole table's yes
Not just the host's. Every player and the game master confirm the venue before a session at a home can be booked, and any one of you can say no without giving a reason. Say no and the table moves somewhere public, and it does not cost you your seat.
We know every game master personally
Right now, every single one is someone we have played with and would put our own name behind. Not a signup form, not a badge on a profile. It is also why we are opening one stretch of coast at a time: we would rather grow at the speed we can vouch for people than faster.
And when we no longer know them all
That will happen, and we would rather say now what changes than have you find out later. A real name and a phone number on file, a conversation face to face before a first party, and the line above comes off this page the day it stops being true.
Your address is yours until you share it
Matching only ever uses your area, never your street. A full address appears once a session is booked, only to the people at that table, and never on a profile. You choose how far you are willing to travel, and whether you are willing to host at all.
Hard limits are a filter
What you will not play through is not something to negotiate at the table. Lines and veils are collected before you are matched, and a party that conflicts with yours is never shown to you at all.
Report, block, and remove
Report anyone from anything they wrote, and block them from the same place. A block means you are never put in a party with them again, and they are never told. A game master can remove someone from their party immediately, without explaining themselves first. Reports go to a real person.
Session Zero, before you play
A short checklist the party fills in together: tone, expectations, hard limits, house rules, what happens when someone cannot make it. The groups that do this survive; most skip it because nobody remembers to.